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  1. 93e2e18 Use new symbol table initization for vertex shader. by [email protected] · 12 years ago master
  2. 728fc2a Less memory intensive initializing of builtins. by [email protected] · 12 years ago
  3. a075e46 Fixed line endings to Unix style. by [email protected] · 12 years ago
  4. 0c0072b Simplified TType class by carving out TStructure and TField. by [email protected] · 12 years ago
  5. 36cced4 Regenerated glslang_tab.cpp to fix compile errors by [email protected] · 12 years ago
  6. ead5e82 Added support for EXT_frag_depth by [email protected] · 12 years ago
  7. c20ac06 Removed checks for zero-length arrays because you can never define such arrays. by [email protected] · 12 years ago
  8. 094fa20 Removed code for unsupported pack-unpack language. by [email protected] · 12 years ago
  9. aab88c7 Fix linker issue on Windows by [email protected] · 12 years ago
  10. 1177063 Fix compiler warning on Windows by [email protected] · 12 years ago
  11. 0b88803 bump version to 2243 by [email protected] · 12 years ago
  12. fd58c36 Add expression complexity and call stack depth limits. by [email protected] · 12 years ago
  13. c34f280 Enable base address randomization. by [email protected] · 12 years ago
  14. 74d5875 Bumped VERSION number. by [email protected] · 12 years ago
  15. b8f799a Used size_t for object size instead of signed int. by [email protected] · 12 years ago
  16. 9bf2b4c Add adapter LUID to EGL vendor string. by [email protected] · 12 years ago
  17. def914c Retrieve the texture serial from the incomplete texture when sampler-incomplete. by nicolas%[email protected] · 12 years ago
  18. e63960f Delete the old texture storage first so that 0x0 textures have no stale data. by nicolas%[email protected] · 12 years ago
  19. 4ee9850 Clamped negative index access. by [email protected] · 12 years ago
  20. f4b210b Refactor location tracking. by [email protected] · 12 years ago