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angleproject
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93e2e18
Use new symbol table initization for vertex shader.
by
[email protected]
· 12 years ago
master
728fc2a
Less memory intensive initializing of builtins.
by
[email protected]
· 12 years ago
a075e46
Fixed line endings to Unix style.
by
[email protected]
· 12 years ago
0c0072b
Simplified TType class by carving out TStructure and TField.
by
[email protected]
· 12 years ago
36cced4
Regenerated glslang_tab.cpp to fix compile errors
by
[email protected]
· 12 years ago
ead5e82
Added support for EXT_frag_depth
by
[email protected]
· 12 years ago
c20ac06
Removed checks for zero-length arrays because you can never define such arrays.
by
[email protected]
· 12 years ago
094fa20
Removed code for unsupported pack-unpack language.
by
[email protected]
· 12 years ago
aab88c7
Fix linker issue on Windows
by
[email protected]
· 12 years ago
1177063
Fix compiler warning on Windows
by
[email protected]
· 12 years ago
0b88803
bump version to 2243
by
[email protected]
· 12 years ago
fd58c36
Add expression complexity and call stack depth limits.
by
[email protected]
· 12 years ago
c34f280
Enable base address randomization.
by
[email protected]
· 12 years ago
74d5875
Bumped VERSION number.
by
[email protected]
· 12 years ago
b8f799a
Used size_t for object size instead of signed int.
by
[email protected]
· 12 years ago
9bf2b4c
Add adapter LUID to EGL vendor string.
by
[email protected]
· 12 years ago
def914c
Retrieve the texture serial from the incomplete texture when sampler-incomplete.
by nicolas%
[email protected]
· 12 years ago
e63960f
Delete the old texture storage first so that 0x0 textures have no stale data.
by nicolas%
[email protected]
· 12 years ago
4ee9850
Clamped negative index access.
by
[email protected]
· 12 years ago
f4b210b
Refactor location tracking.
by
[email protected]
· 12 years ago
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